New Patch #333
What’s new in Battles & Tales of Vigrid ?
We’ve been working on integrating our game mechanics for 7 months now. Here’s a list of the news we’ve added.
Already done
Character customizer system
- Hotbar
- Tooltips on abilities, items, equipment icons
- Heal self spell
- DD spell
- Character sheet
- Power and Stamina bars UI elements
- Spell usage reduces power
- 3 more Melee attack styles: 2 with « positional » requirements (side and back), 1 with a « previous style » requirements
- 1 single target buff spell for each buff type (all buff types listed below)
- 1 single target bolt spell
- 1 single target mez spell
- 1 single target stun spell
- 1 single target root spell
- 1 AE direct damage spell
- 1 AE mez spell
- 1 AE root spell
- 1 group heal spell
- 1 bow and arrow attack style
- Style usage reduces stamina
- Add a Users Logged On counter to screen.
- 1 automatic block ability (25% block chance)
- 1 automatic parry ability (25%)
- Add all required information to tooltips e.g. properties of items, buffs, spells and styles
- Enable targeting self
- Casting Interrupts
- Quickcast ability
- Send damage numbers to the chat window
- Write the chat log to the database
- Enable a non-style melee attack for when stamina is low
- Add ability queueing
- 1 stealth ability (appearance implemented only)
- Create 10 NPCs with random item drops selected from a list of 108 items (weapon, armour, rings)
- 1 fully working siege ram
- 1 merchant NPC
Buff types (AKA Stats)
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma
- Luck
- Combat Speed
- Run Speed
- AF
- HP
- Stamina
- Power
- Health Regen
- Stamina Regen
- Power Regen
- Melee Damage
- Ranged Damage
- Spell Damage
- Stun Immunity
- Mesmerize Immunity
- Root Immunity
- Melee Damage Resist
- Ranged Damage Resist
- Spell Damage Resist
- Spell Duration
- Melee Crit Chance
- Ranged Crit Chance
- Spell Crit Chance
Added tooltips to buff icons in top right corner of screen
Added Stealth ability (like Prédator)
Added Water System to the test map
Added under Water shader
Added Forest to test map
Optimisation off textures loading and rendering
Added armors sets
Added mobs
Added drop rule system
Added Siege Ram with interaction
Added Keep Door breakable
Added Levelup system and animation
Added basic ability system
Added Sprint ability
Added Stackable system for items
Added realm selection screen